Town lots now open on the frontier

Western Settler

Start with a dirt trail and $20,000. Lay out homesteads, a Main Street and ranches, and grow a camp into a county seat between 1850 and 1890.

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Free. No download. Plays on computers and on phones held sideways. See how a town grows

How a town grows

You don't build houses. You mark out land and give people a reason to come: a road to reach it, water to drink, and a sheriff to keep the peace. Settlers do the rest.

Houses, a church and red-brick Main Street blocks along a cobblestone street

Homesteads and Main Street

Drag out land along your trails. Cabins become houses and then big family homes. Stores and saloons become brick blocks that rise a storey at a time.

Cobblestone costs ten times as much as dirt, and the lots beside it end up worth ten times the tax.

Fenced wheat fields and paddocks with barns, silos, cattle, horses and ploughmen

Farms that spread

Zone ranch land up to five tiles back from a road, ten once you're a city. Fences go up post by post, barns and windmills appear, cattle graze and ploughmen work the wheat.

As your town gets bigger, the farms buy up the open land next door.

A river with a wooded bank beside the edge of town

Water and the law

Nothing grows without water. Dig wells, run ditches from the river and put up water towers. Water runs in pipes under your roads.

Hire sheriffs to keep bandits off the streets, and set the tax rate each year to fund them, the roads and the water.

From camp to county seat

Every new title opens up new buildings. Your townsfolk will ask for them, and if you keep them waiting too long they'll pack up and leave.

  1. CampYour first settlers

    Trails, wells, homesteads, Main Street and ranches.

  2. Settlement200 people

    A saloon, the schoolhouse and a town green.

  3. Town1,000 people

    The railroad and the dock, a fire brigade, the bank, a doctor and the post office.

  4. Boomtown2,500 people

    Hotels for travellers and a brewery to buy the grain.

  5. City5,000 people

    The opera house, a park with a bandstand, gas lamps, paddle steamers and bigger farms.

  6. Big City10,000 people

    A college and the county fair.

  7. County Seat20,000 people

    The courthouse, and a cavalry fort to end bandit raids.

Your town is waiting

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